Invented in China 2.500-4.000 years ago. Go is one of the oldest known games being played today. Using black and white stones on a square board, the object of Go is to surround and capture your opponent’s territory without being captured yourself. Though Go has only two basic rules that can be learned in minutes, it requires the highest powers of logic, strategy, and concentration, its millions of players worldwide believe that game enhances one’s mental, artistic, and even spiritual life.
Whith easy to follow instruction in theory and play, and over 700 diagrams, this comprehensive guide uses the simple Capturing Game to introduce Go and demonstrate how it naturally evolves into a contest that balances strategic judgment and intuition. You’ll learn the fundamental rules and strategies of Go through a series of demonstration games. As you gain expertise, you’ll graduate from the beginner 19 X 19 board. By the time you’ve finished, you’ll have all the confidence, skill, and strategy you need to thoroughly enjoy playing Go.
More than a how-to book, Go! More Than a Game also features an extensive history and background of the game from its roots in ancient China to its recent surge in popularity. Find out why Go has been called the game of the 21st century.
Peter Shotwell is an internationally known expert on the relationship of Go to Eastern and Western philosophy, literature, and history. He has been writing about Go for nearly twenty years and has lived China, Tibet, and Japan while researching the origins and background of the game.
– How to Use This Book
Part One: Go Basics
1. “Go Is to Life As Life Is to Go” – The Capturing Game
2. Go is Game Between Living Groups
3. A Preview and A Review: Live and Dead Shapes
4. Go is a Game of Territory (and Potential Territory)
5. Hnadicap Go – The Great Equalizer
Part Two: Beginning Play
6. The Harmony and Balance of a Mental Martial Art
7. Two Professional 9 x 9 Games
Part Three: Intermediate Play
8. The Stones Talk to Each Other
9. The First 13 x 13 Game
10. Making Good Shape
11. The Second 13 x 13 Game
Part Four: Advanced Play
12. Direction of Play
13. Go on the Big Board-A 19 x 19 Game
14. Some Fusekis and Josekis
15. A Second Look at Some of the Games
Part Five: Further Explorations in Go
16. The History of Go
17. Go and Western Science
18. Go, Business, and the Thirty-Six Strategies of the Dark School of Taoism
– Where to Go from Here: Go Resources and Equipment